# Learning Curve

Introduction
A learning curve is basically the relationship between the cumulative number of units that will be produced and the time it will take to produce the units.   It can be seen as the individual obtains the skills to work the process and by repeating the process many times.   The individual will be using his/her own experience to gain the experience while learning the processes.   There are three assumptions that the learning curve will be based on what the book say’s:
1. The amount of time required to complete a given task or the unit of a product will be less each time.”
2. “The unit time will decrease at a decreasing rate.”
3. “The reduction in time will follow a predictable pattern” (Chase, 2006, pg 135).
The Table A shows the different time lines for the Pizza Store Layout for the different scenarios provided.   As the table shows as the weeks go on the average wait time in minutes goes down more than twice the time.   The average queue length decreases as the weeks go on as well.   Learning curves can be utilized by many means like the table that is created in Table A or by other methods (Simulations, Pizza Shop, 2010).
The table shows that the Pizza simulation process there is an improvement in the waiting time for the customers beginning with the first week until the eighth week.   The time it decreased is from 11.94 to 5.21 minutes.   It looks like the process was helped by taking the people out of waiting which would have caused a jam up of customers waiting to be seated in the waiting area.
What needs to happen in this Pizza Restaurant would be to increase the tables from 14 to possibly 20 tables.   Mario would be able to increase his take-in average of approximately 30% more.   Other ways to increase his volume of sales would be to increase his takeout orders as well.
Improvements in the profits can be seen in Table A from the first week to the eighth week of \$693 to \$1,168.   This is result of helping the customers wait time and...