It Assignment


The Problem 2
Analysis 2
Client Needs 2
Scenario and Purpose 2
Design (Storyboard) 2
Annotated Screen Design 2
Characters / Objects 2
Description / Key Ideas 2
How CARP principles will be applied to the screen design 3
Implementation (Journal) 3
Feedback from another student when testing 4
Glossary of terms 4

The Problem
Marie is a teacher at a local primary school who teachers year 4.   She is trying to promote some User Interactivity with ICT learning.   Marie wants to teach her year 4 class how to identify the five classes of animals: Fish, Amphibian, Reptile, Mammal and Birds.
Client Needs
Marie needs the animation to be suitable for kids, so the text and animals must be easy to read.
The animation must not contain flashing lights because it could cause some children to have epileptic reactions.
The animation must adhere to CARP principles of design: Contrast, Alignment, Repetition, and Proximity.
The animation should be fun to encourage children to play and learn about animals.
Scenario and Purpose

Design (Storyboard)
Annotated Screen Design
  * Stage Size = 1280 x 720
  * fps = 60

Characters / Objects
The animation will include 5 spaces for 5 different types of animals, it will have words saying where to put each type of animal, and it will have a check button which will move the animals to their correct positions.

Description / Key Ideas
The main idea behind this animation is making it fun to play and to teach children about animals. The objects and words used in this animation will be easy to see and read because it is targeted at children.

How CARP principles will be applied to the screen design
  * Contrast
The colours used in the animation must contrast each other, and bright colours like red and green will not be used next to each other because some children may be colourblind.

  * Alignment
The 5 words used to show where the animals must be placed will be...